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Wizard Arcane Thesis: Staff Nexus

Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff,…

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Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and staff, allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power.

You begin play with a makeshift staff of your own invention. It has the magical trait and contains one cantrip and one 1st-rank spell, both from your spellbook. During your daily preparations, you can expend one spell to grant the staff a number of charges equal to that spell's rank, which dissipate after 24 hours. While you are holding the staff, you can Cast the Spells it contains. The 1st-rank spell consumes 1 charge but the cantrip doesn't require charges. If your staff is destroyed, you can create a new one over the course of 1 hour, though it has no charges.

During your daily preparations, you can merge your makeshift staff with another staff in your possession, adding the two chosen spells to it. This staff gains charges from preparing it and from expending spells. Magical staves are described on the Staves page of GM Core.