Wizard Arcane School: School of Ars Grammatica
This school treats magic as a language of symbols, teaching a wizard to compel with words, ward a space, and unravel a rival's spellwork.
Runes and wards, numbers and letters—they underpin all magic, making them the logical subject for a wizard who studies fundamental forces. Perhaps you studied at the Pathfinder Society's School of Spells or a similar institution, but whether you're lacing your words with magic to compel others, casting wards around your workshop, or destabilizing the very structure of an opponent's spells, you know this unassuming school carries elegant power.
Curriculum
- Cantrips:
Message, Sigil
- 1st:
Command, Disguise Magic, Runic Body, Runic Weapon
- 2nd:
Dispel Magic, Translate
- 3rd:
Enthrall, Veil of Privacy
- 4th:
Dispelling Globe, Suggestion
- 5th:
Sending, Truespeech
- 6th:
Repulsion, Spellwrack
- 7th:
Contingency, Planar Seal
- 8th:
Quandary, Unrelenting Observation
- 9th:
School Spells
- Initial: Protective Wards
- Advanced: Rune of Observation
Option Family Wizard Arcane School
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