Kineticist Element: Water
Every solid hit sprays extra damage outward, and the caster's own humid aura douses flames and shields allies from fire.
Critical Blast The blast deals 2 splash damage per damage die of the blast, with the same damage type.
Elemental Resistance fire, water
Aura Junction The aura becomes saturated with humidity, and water moves as you please. Non-magical fires in the aura are extinguished, and creatures in the aura gain fire resistance equal to half your level.
Skill Junction Athletics, Underwater Marauder
Option Family Kineticist Element
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