0entries
Sorted A-Z
Class Options

Kineticist Element: Water

Every solid hit sprays extra damage outward, and the caster's own humid aura douses flames and shields allies from fire.

common

Critical Blast The blast deals 2 splash damage per damage die of the blast, with the same damage type.

Elemental Resistance fire, water

Aura Junction The aura becomes saturated with humidity, and water moves as you please. Non-magical fires in the aura are extinguished, and creatures in the aura gain fire resistance equal to half your level.

Option Family Kineticist Element

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms