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Kineticist Element: Metal

A solid hit leaves wounds that keep bleeding or metal that keeps rusting, while the caster's aura fouls anyone relying on armor or blades.

common

Critical Blast The target takes 1d6 persistent bleed damage; if the creature has the metal trait or is made of metal, it instead takes 1d6 persistent damage with no type from rust. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.

Elemental Resistance electricity, metal

Aura Junction Your enemies in the aura take a –1 status penalty to attacks with metal objects, and they take a –1 status penalty to AC if they're wearing metal armor, have the metal trait, or are made of metal.

Skill Junction Crafting, Quick Repair

Option Family Kineticist Element

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