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Kineticist Element: Fire

Flames that linger after a solid hit keep burning, and every enemy standing near this kineticist grows that much more flammable.

common

Critical Blast The target takes 1d6 persistent fire damage. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.

Elemental Resistance cold, fire

Aura Junction Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).

Option Family Kineticist Element

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