Kineticist Element: Fire
Flames that linger after a solid hit keep burning, and every enemy standing near this kineticist grows that much more flammable.
Critical Blast The target takes 1d6 persistent fire damage. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.
Elemental Resistance cold, fire
Aura Junction Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).
Skill Junction Intimidation, Intimidating Glare
Option Family Kineticist Element
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