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Commander Tactic: Valkyrie's Charge

A once-daily surge of healing snaps a battered squad back to its feet and sends them sprinting into one last coordinated strike.

commonBrandishCommanderTactic

Brandish Commander Tactic

Frequency once per day

You and your allies defy death and defeat to make a glorious final charge. You restore 80 Hit Points to each squadmate within the aura of your commander’s banner; this effect has the healing trait. If an affected ally was unconscious due to their Hit Points being reduced to 0, they can immediately Stand and pick up any dropped weapons as a free action. Then, each affected squadmate can, as a free action, Stride up to twice their Speed directly toward an enemy they are observing; if they end this movement with an enemy within their reach, they can attempt to Strike that enemy as a reaction.

Squadmates can use Valkyrie’s Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if they have the corresponding movement type.

Option Family Commander Tactic

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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