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Commander Tactic: The Bigger They Are

Multiple squadmates pile onto a single shove, trip, or reposition, letting the group topple foes far too large for any one of them alone.

commonBrandishCommanderTactic

Brandish Commander Tactic

Tactic Type Master

Regardless of your individual strengths, collectively your squad has the power to move mountains and topple giants. Signal a squadmate within the aura of your commander’s banner. That squadmate can attempt to Reposition, Shove, or Trip a target within their reach. Each other squadmate who is adjacent to the original squadmate or the target can attempt to assist with the maneuver as a reaction. For each squadmate who assists in this way, the original squadmate increases the maximum size of creature they can target (for example, if a total of two squadmates participated in this maneuver, the initial squadmate could target a creature up to two sizes larger than them.) The original squadmate gains a circumstance bonus on their check to Reposition, Shove, or Trip equal to the number of additional squadmates who assisted in the maneuver (maximum +4).

Option Family Commander Tactic

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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