0entries
Sorted A-Z
Class Options

Commander Tactic: Take the High Ground

A squadmate sprints to a teammate's side and gets boosted into a running leap toward higher, safer ground.

commonCommanderTactic

Commander Tactic

Tactic Type Expert

Your ally leaps to secure the high ground with a little help from the squad. Signal a squadmate within the aura of your commander’s banner; as a free action, that squadmate can Stride directly toward any other squadmate you are both observing. If the first squadmate ends this movement adjacent to another squadmate, the first squadmate can immediately Leap up to 25 feet horizontally or 15 feet vertically as a reaction, boosted by the other squadmate. This distance increases to 40 feet horizontally or 25 feet vertically if you have legendary proficiency in Warfare Lore.

Option Family Commander Tactic

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms