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Commander Tactic: Sanguine Revitalization

A savage focused strike opens a bleeding wound in the enemy, and the sight of it pouring out revitalizes every squadmate standing nearby.

commonCommanderTactic

Commander Tactic

Frequency once per day

Your squad is rejuvenated by the arterial spray of your enemies. Choose a creature within the aura of your commander’s banner and signal all squadmates within the aura who are wielding a piercing or slashing melee weapon, or who have a piercing or slashing melee unarmed attack. Those allies can Stride up to half their Speed as a free action. If they end this movement within reach of the designated target, they can Strike the target with the required weapon or unarmed attack as a reaction.

Once all Strikes are completed, if the target took damage and is not immune to bleed damage, it must succeed at a Fortitude saving throw against your class DC or take 10 points of persistent bleed damage. The target takes a circumstance penalty on their save equal to the number of successful Strikes made as part of this tactic (up to a maximum –4 circumstance penalty). Your squadmates are energized by the display of your enemy’s imminent defeat; each squadmate in a 20-foot emanation is healed for 10d6 Hit Points.

Option Family Commander Tactic

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