Commander Tactic: Roaring Charge
A full-speed charge with a mighty roar sends the squad slamming into the enemy line, rattling anyone caught within earshot of the assault.
Commander Tactic
Frequency once per 10 minutes
You and your squad surge forward with a mighty roar. Signal all squadmates within the aura of your commander’s banner. As a reaction, these squadmates can Stride up to twice their Speed directly toward any enemy they are observing. Any creature within 10 feet of a squadmate once all movement from this tactic has been completed must attempt a Will save against your class DC with the following results. This is an emotion, fear, incapacitation, and mental effect.
Critical Success No effect.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.
Option Family Commander Tactic
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.