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Class Features

Witch: Familiar

Your patron has sent you a familiar, a mystical creature that teaches you magic and facilitates your spells.

common

Your patron has sent you a familiar, a mystical creature that teaches you magic and facilitates your spells. This familiar follows the familiar rules, though as it's a direct conduit between you and your patron, it's more powerful than typical familiars.

Spells: Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting. Your familiar starts off knowing 10 cantrips, five 1st-rank spells, and one additional spell determined by your patron's initial lesson. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.

Each time you gain a level, your patron teaches your familiar two new spells of any rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.

Learning Spells: Your familiar can learn new spells independently of your patron.