Curses
A curse channels ill will into one lasting effect, lifted only by meeting the right condition, planted by a spell or a monster's touch.
A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet.
Curses may come from a malicious action, such as a lich’s Paralyzing Touch or a spell from an evil spellcaster.
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