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Wished Alive
Life itself began as another's deeply felt wish, and a fervent, concentrated hope can still nudge fate toward a desired outcome.
Granted Features
Automatic:
Negotiation and flattery open doors in social encounters, letting a character pry loose information or win over a wary contact.
Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.
Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost.
You're trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.
Boosts CHA, CON
Trained Diplomacy