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War Orphan

Grants attribute boosts to Dexterity or Constitution plus one free boost, training in Thievery and Underworld Lore, and the Pickpocket skill feat. Reflects survival through organiz...

common
Granted Features
Automatic:
You can or that's closely guarded, such as in a pocket, without taking the –5 penalty.
Sleight of hand, lockpicking, and disabling mechanical traps and devices. Requires training for most uses beyond palming small objects.

The horrors of war have left you orphaned and alone, forcing you to fend for yourself until you were taught the ways of the world by a group of similarly affected youths. They were like a new family to you, but you had to live outside the law in order to survive. Those days are behind you now, but there are certain tricks you'll never forget.

Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost.

You're trained in the Thievery skill and the Underworld Lore skill. You gain the skill feat.