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Sandswept Survivor

Surviving an undead siege at the Pathfinder Society's own lodge forged bonds with fellow survivors and a hard-earned read on undead threats.

uncommon
Granted Features
Automatic:
Deep familiarity with one kind of landscape makes surviving and navigating it second nature, and the same trick can be learned again for new terrain.
Wilderness know-how keeps a character fed and oriented in the wild, and turns a faint trail into a set of tracks worth following.

You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent.

Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost.

You're trained in the Survival skill and a Lore skill related to a specific type of undead, such as Mummy Lore or Zombie Lore. You gain the skill feat with underground terrain.

Additionally, when you receive a mission briefing at the Sandswept Hall, your familiarity with its history and staff grants further insight. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Boosts CON, WIS

Trained Survival

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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