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Runaway Noble

Grants trained Diplomacy plus Bon Mot for sharp social comebacks, with attribute boost choices in Charisma or Intelligence. Runaway Noble pairs social leverage and persuasion again...

uncommon
Granted Features
Automatic:
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and…
The art of negotiation, flattery, and making formal requests of NPCs. Used to Gather Information and Make an Impression in social encounters.

There are many reasons for noble blood to abandon their responsibilities. Whether you fled for safety, for love, to sate a spontaneous spark of rebellion, or to escape unbearable expectations, you've left your lavish life behind for one of newfound experiences. However, how prepared you are for a life on the road is something else entirely.

Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost.

You're trained in Diplomacy, and either Genealogy Lore or Heraldry Lore. You gain the Bon Mot skill feat.