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Royalty

Blood ties to a royal house open doors with commoners and nobles alike, whatever throne or secret mission brought this adventurer here.

Granted Features
Automatic:
Noble bearing precedes you, so strangers assume rank on sight, and playing the part of nobility comes easier for it.
A grasp of etiquette, law, and civic history helps a character scrape by in an unfamiliar city and make sense of written records.

You are a prominent member of a royal family. You have eschewed the daily routines of royal life and taken up an adventurous quest-perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a sovereign's heir on a secret mission.

Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost.

You are trained in Society. You gain the Courtly Graces skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the Leverage Connections skill feat you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory.

Boosts CHA, INT

Trained Society

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