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Root Worker

Grants trained Occultism and Herbalism Lore with one attribute boost to Intelligence or Wisdom plus one free boost. Natural Medicine feat enables ritual remedies calling on nature...

Granted Features
Automatic:
You can apply natural cures to heal your allies. You can use Nature instead of Medicine to , including higher Nature proficiency letting you attempt more…
Esoteric lore about ancient mysteries, psychic phenomena, and occult magic. Used to recall knowledge about the paranormal and to identify occult spells.

Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill and the Herbalism Lore skill. You gain the skill feat.