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Root Worker

Calling on nature spirits to ward off the evil eye and mend what herbs alone can't fix invites both gratitude and suspicion of fraud.

Granted Features
Automatic:
Woodcraft doubles as first aid, letting wound treatment run on nature savvy instead of formal medicine, fresher remedies out in the wild.
Esoteric study of psychic phenomena and forgotten mysteries lets a character make sense of the paranormal and spot occult magic in play.

Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill and the Herbalism Lore skill. You gain the skill feat.

Boosts INT, WIS

Trained Occultism · Lore Herbalism Lore