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Surviving Geb's scheming undead took equal parts deep knowledge of their weaknesses and lies convincing enough to fool the dead.

common
Granted Features
Automatic:
A convincing lie that lands perfectly doesn't just deceive -- it warms the target toward you, so long as the deception actually mattered.
Encompasses lying, disguising oneself, and misdirecting foes in combat. A high Deception score makes you a convincing actor and a slippery adversary.

Prerequisite Region - Impossible Lands

Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often than not, it also required the ability to weave alibis and life-preserving half-truths capable of swaying a stilled heart.

Choose two attribute boosts. One must be to Charisma or Constitution, and one is a free attribute boost.

You're trained in the Deception skill and the Undead Lore skill. You gain the skill feat.

Boosts CHA, CON

Trained Deception · Lore Undead Lore