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Prisoner

Time served, justly or not, behind bars taught the underworld's rules and a hard appreciation for freedom now that it's finally won.

Granted Features
Automatic:
A smuggler's practiced calm keeps small contraband hidden from anyone who isn't actively searching, no matter how badly the dice roll.
Moving without a sound and staying out of sight let a character duck behind cover or slip past a patrol unnoticed.

You have been imprisoned or punished for crimes (whether you were guilty or not). Now that your sentence has ended or you've escaped, you take full advantage of the newfound freedom of your adventuring life. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Stealth skill and the Underworld Lore skill. You gain the skill feat.

Boosts CON, STR

Trained Stealth · Lore Underworld Lore