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Night Watch

Standing lonely watch through the dark hours, whether city, cemetery, or pasture, means having faced things that shouldn't be moving.

common
Granted Features
Automatic:
A few pointed implications are enough to bully compliance out of someone, cutting a lengthy shakedown to one quick exchange.
A menacing presence rattles an enemy's nerve mid-fight or leans on an NPC outside combat until they give up what they know.

When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and either Legal Lore or the Lore skill for your home settlement. You gain the Quick Coercion skill feat.

Boosts CHA, STR

Trained Intimidation

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