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Martial Disciple
A monastery, war academy, or mercenary company forged this fighter's discipline, leaving sharp footwork and a command of battlefield lore.
Granted Features
Automatic:
Trading a risky roll for a guaranteed floor keeps a chosen skill reliable under pressure, and repeating the feat covers more skills the same way.
You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.
Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost.
You're trained in your choice of either the Acrobatics or the Athletics skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.
Boosts DEX, STR
Lore Warfare Lore