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Magical Misfit

A lifetime of using magic for mischief and slipping every consequence built a talent for trouble that adventuring hasn't dulled one bit.

common
Granted Features
Automatic:
Studying an unfamiliar magic item's workings can trick it into activating for the rest of the turn, though a bad attempt locks it away until the next prep.
Magical theory and planar lore let a character recognize a spell being cast, read enchanted script, and recall arcane phenomena.

You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause trouble and to escape the consequences. Whether becoming an adventurer is your attempt to make amends or just a new way to make some mischief, you're excited to see where it takes you, and you still delight in using your skills to get out of trouble.

Choose two attribute boosts. One must be to Intelligence or Dexterity, and one is a free attribute boost.

You're trained in Arcana and Underworld Lore. You gain the skill feat.

Boosts DEX, INT

Trained Arcana · Lore Underworld Lore

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