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Magical Merchant

Dealing in expensive magic items built a sharp eye against counterfeits, whether adventuring fills a shuttered shop's void or replaces it.

common
Granted Features
Automatic:
Studying an unfamiliar magic item's workings can trick it into activating for the rest of the turn, though a bad attempt locks it away until the next prep.
Hands-on know-how lets a character build or fix gear, recognize alchemical concoctions, and recall facts about manufactured goods.

Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've developed knowledge of expert handiwork to ensure you don't fall for a scam, since buying a single counterfeit item can lead to bankruptcy. Whether you went out of business and had to find alternative employment, or took up adventuring to acquire new merchandise, you've taken to adventuring yourself.

Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost.

You're trained in Crafting and Mercantile Lore. You gain the skill feat.

Boosts INT, WIS

Trained Crafting · Lore Mercantile Lore