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Library Dweller

Library stacks once offered refuge from an unwelcoming world; now they yield a real gift for esoteric truths buried in old collections.

uncommon
Granted Features
Automatic:
Failed research still turns up an answer, just not a trustworthy one: you learn one true fact and one false one, indistinguishable.
Esoteric study of psychic phenomena and forgotten mysteries lets a character make sense of the paranormal and spot occult magic in play.

The library serves as your refuge from a world that isn't always welcoming or reasonable. Knowledge pools in libraries, their collections accumulating occult power as teachings, interpretations, deconstructions, and translations intertwine. You've glimpsed these esoteric truths, perhaps prompted to by propitious instructors, or you might have independently attained such epiphanies. Whatever the case, you're a frequent pilgrim to archives and academies, and you seek patterns of cosmic proofs within volumes and tomes.

Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost.

You're trained in Occultism. You're also trained in the Library Lore skill or a Lore skill associated with your school. You gain the Additional Lore skill feat.

Boosts CON, INT

Trained Occultism · Lore Library Lore