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Hired Killer

A first kill, whatever drove it, went unpunished and revealed an unexpected talent now built into a quiet, blood-soaked trade.

Granted Features
Automatic:
A stealthy group can move on one shared roll instead of everyone testing separately, sneaking together through danger — though initiative still rolls apart.
Moving without a sound and staying out of sight let a character duck behind cover or slip past a patrol unnoticed.

Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesn't matter. You got away with it. And then you found that maybe it didn't bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But it's yours.

Choose two attribute boosts. One boost must be to Strength or Dexterity, and one is a free attribute boost.

You're trained in the Stealth skill and the Underworld Lore skill. You gain the skill feat, choosing a terrain appropriate for where you make your kills.

Boosts DEX, STR

Trained Stealth · Lore Underworld Lore