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Hermit
Solitary upbringing grants Constitution or Intelligence boost plus free attribute boost, training in Nature or Occultism paired with terrain-specific Lore (Cave, Desert, etc.), and...
Granted Features
Automatic:
In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges.
Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost.
You're trained in the Nature or Occultism skill, plus a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the skill feat.