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Herbalist

A trained eye for the right natural cure, whatever the terrain, turns an apothecary's or folk healer's training into a road-ready skill.

Granted Features
Automatic:
Woodcraft doubles as first aid, letting wound treatment run on nature savvy instead of formal medicine, fresher remedies out in the wild.
Familiarity with animals, plants, and primal magic lets a character direct a beast's behavior or recognize primal spellcraft at work.

As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You're adept at collecting the right natural cures in all sorts of environments and preparing them properly. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill and the Herbalism Lore skill. You gain the skill feat.

Boosts CON, WIS

Trained Nature · Lore Herbalism Lore