Guest of Sedeq Lodge
Time spent at a lodge built as refuge for the displaced exposed real magic and marvels, inspiring a leap into the Pathfinder Society.
Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You're trained in your choice of the Arcana or Religion skills, as well as your choice of the Genie Lore or Sarenrae Lore skills. You gain the Recognize Spell skill feat.
Additionally, when you receive a mission briefing at Sedeq Lodge, your familiarity with the site and the nearby area comes in handy. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.
Boosts CON, WIS
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