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Feral Child

A childhood raised wild among animals forged a mystical bond with them, sharpening senses and instinct at the cost of book learning.

Granted Features
Automatic:
Patient downtime training teaches an animal a new trick or locks in an old one, eventually letting a handler command it without even rolling.
Familiarity with animals, plants, and primal magic lets a character direct a beast's behavior or recognize primal spellcraft at work.
Wilderness know-how keeps a character fed and oriented in the wild, and turns a faint trail into a set of tracks worth following.

You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits. Choose one ability boost. It must be Strength, Dexterity, or Constitution. You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the skill feat.

Boosts CON, DEX, STR

Trained Nature, Survival

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