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Curandero

A self-carved, herb-imbued chonta teaches healing that reaches past the physical into spirits, hauntings, and possession worth confronting.

common
Granted Features
Automatic:
Woodcraft doubles as first aid, letting wound treatment run on nature savvy instead of formal medicine, fresher remedies out in the wild.
A steady hand at treating wounds and curing sickness lets a trained character patch up an ally's injuries between fights.

You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish.

Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost.

You're trained in the Medicine skill and the Herbalism Lore skill. You gain the skill feat.

Boosts CON, WIS

Trained Medicine · Lore Herbalism Lore

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