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Cultist
Start with trained Occultism and a deity/cult-specific Lore skill, plus one attribute boost to Intelligence or Charisma and one free boost. Schooled in Secrets feat grants addition...
Granted Features
Automatic:
You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures.
Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost.