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Criminal

A life spent working crime, alone or within an underworld organization, now points toward redemption, escaping the law, or better loot.

Granted Features
Automatic:
A smuggler's practiced calm keeps small contraband hidden from anyone who isn't actively searching, no matter how badly the dice roll.
Moving without a sound and staying out of sight let a character duck behind cover or slip past a patrol unnoticed.

As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Stealth skill and the Underworld Lore skill. You gain the skill feat.

Boosts DEX, INT

Trained Stealth · Lore Underworld Lore

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