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Charlatan

A career peddling false fortunes and false identities town to town blurs into something new, as the mask worn for scams starts to fit.

Granted Features
Automatic:
A convincing lie that lands perfectly doesn't just deceive -- it warms the target toward you, so long as the deception actually mattered.
A gift for lying and disguise turns a character into a convincing actor who can slip a feint past a distracted opponent mid-fight.

You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask.

Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost.

You're trained in the Deception skill and the Underworld Lore skill. You gain the skill feat.

Boosts CHA, INT

Trained Deception · Lore Underworld Lore