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Bandit

Years robbing travelers on lonely roads, sanctioned or not, build camping and skirmishing instincts now put to a different kind of trouble.

Granted Features
Automatic:
A single show of force lands on a whole group at once, letting a skilled intimidator coerce several targets in the same breath.
A menacing presence rattles an enemy's nerve mid-fight or leans on an NPC outside combat until they give up what they know.

Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. Now, adventure is your stock and trade, and years of camping and skirmishing have only helped.

Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost.

You're trained in the Intimidation skill, and a Lore skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the Group Coercion skill feat.

Boosts CHA, DEX

Trained Intimidation