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Munitions Master

Inventor exclusive that replaces standard innovation with a mounted light mortar siege weapon dealing scaling damage (additional die at 5th, 9th, 13th levels). Requires Interact to...

uncommon

Uncommon

Prerequisites: You must be an inventor.

Munitions Master Adjustments: Instead of choosing an innovation from the options listed in the inventor class, you have the light mortar innovation, as well as the following changes to the class features listed on the following pages. You gain these abilities at the same levels as normal for the class unless otherwise specified. You must select Munitions Master Dedication as your 2nd-level class feat. Your innovation is a mounted siege weapon called a light mortar that weighs 2 Bulk. Whether it propels its payload via an elaborate mechanism or explosive reagents, it's capable of dealing immense damage. Your light mortar requires an Interact action to deploy it before you can Aim, Load, or Launch it, and it includes its own wheeled platform that it is mounted on as part of the deployment. It can be packed back up for easy transport as a 2-action activity with the manipulate trait and either worn as a backpack or carried in one hand while packed. Because of the light mortar's smaller size, the Move Siege Engine activity takes only 1 action when it is deployed.

Your light mortar begins as a 1st-level siege weapon with the statistics shown below. It deals an additional die of damage at 5th level and every 4 levels thereafter. When you Launch your light mortar, the Reflex save is equal to your class DC. Its AC is equal to your inventor class DC and it has Hardness 5.