Guerrilla
Hit-and-run tactics turn terrain into a weapon, favoring ambush strikes and improvised ranged attacks laced with homemade poison.
Eschewing straightforward clashes of armies on the fields of war, you favor covert, hit-and-run techniques that make your environment your battlefield. You specialize in using your surroundings to your advantage, striking from the shadows and disappearing before your foes realize what hit them.
Your need to avoid notice means you are likely to develop particular deftness with weapons that allow you to strike from a distance, using whatever ammunition the environment provides. Blowguns and slings are weapons often favored by guerrillas in particular, their simple efficacy enhanced with easily crafted poisons.
This archetype has some feats at a level other than their original level. Such feats are marked with a \*.
Click here for the full rules on Additional Feats.
Level 2 · Prerequisites Trained in Stealth; Trained in Survival
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.