Rest and Relax
Giving a kingdom's citizens time off calms frayed nerves and chips away at unrest, though a wasted rest leaves leaders playing catch-up.
Critical Success The citizens enjoy the time off and are ready to get back to work. Reduce Unrest by 1, and the next Leadership activity you take gains a +2 circumstance bonus.
Success The time spent relaxing has calmed nerves; reduce Unrest by 1.
Failure The rest is welcome, but not particularly beneficial in the long term.
Critical Failure The time is wasted, and when you get back to work, you have to spend extra time catching up. Take a –2 circumstance penalty to your next skill check made as a Leadership activity
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