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Request Foreign Aid

Calling in a favor from an allied nation can bank a flexible bonus to spend on whichever kingdom check matters most before the turn ends.

commonDowntimeLeadership

When disaster strikes, you send out a call for help to another nation with whom you have diplomatic relations. The DC of this check is equal to the other group's Negotiation DC +2 (see the sidebar on page 519).

Critical Success Your ally's aid grants a +4 circumstance bonus to any one Kingdom skill check attempted during the remainder of this Kingdom turn. You can choose to apply this bonus to any Kingdom skill check after the die is rolled, but must do so before the result is known.

Requirements You have diplomatic relations with the group you are requesting aid from.

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