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Sorted A-ZActions
Puncture Flesh
A driven blade twists into a controlling grip, turning a piercing strike into a hold that keeps bleeding until the grasp breaks.
common
Attempt an Athletics check to Grapple the same enemy. The weapon that dealt the triggering damage gains the grapple trait for this check. On a success, the target also takes 1d8 persistent piercing damage (or 2d8 persistent piercing damage on a critical success). When the target is no longer grabbed or restrained by you, the persistent damage ends.
Action Cost Single Action
Trigger Your last action was to deal piercing damage to an enemy within your reach