Prepare Campsite
How well a campsite gets scouted decides whether the night stays quiet or the party's later camp activities all get harder.
Critical Success You find the perfect spot for a camp. Flat checks to determine encounters at the campsite for the next 24 hours have a DC 2 higher than normal, and the first hour spent performing Camping activities does not incur the usual flat check for random encounters.
Success You find a serviceable spot for a camp and for Camping activities.
Failure Your campsite will work, but it's not the best. Campsite activities that require checks take a –2 penalty.
Critical Failure The campsite is a mess. You can use it to rest and to perform daily preparations, but it isn't good enough to allow for Campsite activities at all.
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