Pledge of Fealty
Winning over a group's loyalty can expand a kingdom's borders outright, or at least pay off in resources when the claim falls short.
Critical Success The group becomes part of your kingdom, granting the specific boon or advantage listed in that group's entry. If you haven't already claimed the hex in which the group dwells, you immediately do so, gaining 10 kingdom XP and increasing your kingdom's Size by 1 (this affects all statistics determined by Size; see page 532). If the hex doesn't share a border with your kingdom, it becomes a secondary territory and checks involving this location take a Control penalty.
Success As success, but you don't claim the hex the group is in. Immediately roll 1 Resource Die.
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