Offensive Gambit
Ordering an army into conflict can also set up the coming battle, catching the enemy off guard through stealth or cowing them beforehand.
You order an attack against an enemy army, causing a war encounter to begin after this Kingdom turn ends. No check is necessary if you wish to engage the enemy without attempting to gain an advantage in initiative. If you want to gain an advantage by surprising the enemy, attempt an Intrigue check. If you want to gain an advantage by intimidating the enemy, attempt a Warfare check. In either case, the DC is equal to the enemy army's Scouting DC.
Critical Success Your approach surprises or intimidates the enemy.
Requirements You have at least one army in the same hex as an enemy army.
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