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Invigorating Fear
A nearby creature's sudden terror or prank becomes fuel, converting someone else's fright into a temporary buffer of borrowed vitality.
common
You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.
Action Cost Reaction
Requirements A creature within 60 feet gains the frightened condition.
Frequency once per hour