Invigorating Fear
A nearby creature's sudden terror or prank becomes fuel, converting someone else's fright into a temporary buffer of borrowed vitality.
You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.
Action Cost Reaction
Requirements A creature within 60 feet gains the frightened condition.
Frequency once per hour
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.