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Harvest Crops

Bringing in a kingdom's harvest fills the granaries most seasons, but a poor yield can spoil in the field before it reaches storage.

commonDowntimeRegion

Critical Success Gain 1d4 Food commodities.

Success Gain 1 Food commodity.

Failure Gain no Food commodities.

Critical Failure Lose 1d4 Food commodities to spoilage; if you have no Food to lose, you instead gain 1 Unrest.

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