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Sorted A-ZActions
Harvest Crops
Bringing in a kingdom's harvest fills the granaries most seasons, but a poor yield can spoil in the field before it reaches storage.
commonDowntimeRegion
Critical Success Gain 1d4 Food commodities.
Success Gain 1 Food commodity.
Failure Gain no Food commodities.
Critical Failure Lose 1d4 Food commodities to spoilage; if you have no Food to lose, you instead gain 1 Unrest.