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Sorted A-ZActions
Gain Contact
Success You make contact and gain 1 EP.
commonDowntime
Success You make contact and gain 1 EP.
Failure You fail to make contact.
Critical Failure You insult or spook the contact in some way. Future attempts take a –2 circumstance penalty. Special Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the party’s Awareness Points.