Showing0entries
Sorted A-Z
Actions

Forge Documents

Crafting convincing false papers pays off only when someone actually presents them, and a clumsy forgery can betray its user later.

commonDowntimeSecret

Success You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork.

Failure You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used.

Critical Failure As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure.