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Flowing Spirit Strike
Spend two actions to make two Strikes against the same target with a gleaming blade; if both hit, combine damage into a single spirit damage pool, applying resistances and weakness...
commonSpiritTranscendence
Spirit
Transcendence
Make two Strikes with the gleaming blade, each against the same target and using your current multiple attack penalty. If the gleaming blade doesn’t have the agile trait, the second Strike takes a –2 penalty. If both attacks hit, you combine their damage, which is all dealt as spirit damage. You add any precision damage only once. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.