Showing0entries
Sorted A-Z
Actions

Feral Swing

Two-action cone attack (15-foot range) dealing spirit damage equal to unarmed Strike damage, with Reflex save for half. Swing with abandon option imposes –2 penalty to enemy saves...

commonSpiritTranscendence

Spirit

Transcendence

You lash out with both arms, rending all before you. Each creature in a 15-foot cone must succeed at a basic Reflex save against your class DC or take spirit damage equal to your normal Strike damage with your hands of the wildling. You can choose to swing with abandon, which imposes a –2 circumstance bonus to enemies’ saving throws, but causes you to become off-guard until the start of your next turn.