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Feral Swing
A wild two-armed sweep tears through everyone in its path, and swinging with total abandon trades the wielder's own guard for extra bite.
commonSpiritTranscendence
Spirit Transcendence
You lash out with both arms, rending all before you. Each creature in a 15-foot cone must succeed at a basic Reflex save against your class DC or take spirit damage equal to your normal Strike damage with your hands of the wildling. You can choose to swing with abandon, which imposes a –2 circumstance bonus to enemies’ saving throws, but causes you to become off-guard until the start of your next turn.
Action Cost Two Actions