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Sorted A-ZActions
Establish Settlement
Founding a settlement plants a village that can grow into a kingdom's next city, built from gathered resources and civic will.
commonDowntimeRegion
You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements.
Requirements The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.